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killzone for ps3

Good lord, would you look at this? As the clouds whip past and the stabilizing engines of our flying dropship fire to slow our fall, we're hit in the face by a heavy World War II sensation. Much like the battle-hardened men who road bravely aboard Higgins Boats were ready to face the worst threat of our time, these fictional boys of the future are about to stride into the jaws of hell and rip the devil's tongue straight out of throat. And so the oddly helmet-less heroes of the ISA descend through rocket and machine gun rounds, but not all of the boats make it. One gets tagged by a stray missile and careens right into a nearby building, lighting up the world with brilliant streak of burning death and then darkening it with a wretched plume of deep black smoke. The dropship we're focused on does land, however, and our hero loads a grenade shell into his weapon and leaps over the rail to kill the hell out of the enemy. The scene is chaos. Heavily scripted action governs progression as the men shoot their way through enemies at all angles. Up and down, people are dying and the landscape becomes littered with corpses, the wounded, the broken, and the shattered remnants of civilization. It's an utterly astonishing site of horror that combines the sharp grit of Saving Private Ryan with the distinct futuristic clarity of one of StarCraft's many stylized CG battles. As the demo rolls on we're treated to flamethrowers, barrages of missiles, vicious death scenes and elaborately laid out firefights. It's amazing, but perhaps a bit too amazing. Look, we want it to be real. We honestly do. If it is, we'd feel complete -- whole. But we have suspicions we simply cannot shake. In August of 2004 this editor visited the offices of Guerilla in Amsterdam. There, team members admitted that Killzone 2 development was well underway, but that they did not intend to release on PlayStation 3 and that they had not yet been provided with PS3 development kits at the time. That means that between August of 2004 and May of right now, Guerilla received tools and made a game for a system they knew pretty much nothing about -- a game that is as ridiculously polished as this one, no less. I don't care how fantastic of a developer your company might be, something like that just doesn't happen. We're inclined to mistrust Killzone PS3's gameplay legitimacy even further because of the way the video plays out. No shooter in existence features characters that do exactly the right thing at exactly the right time all the time. It seems as if the entire Killzone 2 showing was like a wish that did not waver, not even once. Then there's the way the control seems suspiciously fast to be done on analog sticks. The circumstantial evidence is just too much to ignore, you know? All that being said I couldn't tout Killzone PS3 as the best looking game ever because I don't think it's a real game yet. But it sure is one hell of a CG sequence that, if in anyway happens to be representative of the final product, shows us what next-generation shooting should be like. There are some great videos at ign, check those out when you a get a chance and marvel at what great scripting and proper art direction can accomplish for a game.

Set during the Muromachi Period (1333-1568) of Japan, Mononoke Hime is a story about a mystic fight between the Animal Gods of the forest and humans. On the side of the Animal Gods is San (Mononoke Hime), a human girl raised by the wolf god Moro. On the side of the humans is Lady Eboshi, building a kingdom for oppressed people by cutting down the forest for her iron-making operation. In the middle of this fierce fighting for survival, Ashitaka, an Emishi boy, struggles to find a way for both sides to co-exist. But the fighting just becomes more and more bloody and all hope seems to be lost...